3D Artist with a background in Character Sculpting/Modelling and Animation for Games.
Teaching Industry standard tools, techniques and practises.
Teaching Industry standard tools, techniques and practises.
I built Props and environments for animations and games.
Each week I would create and animate a uniquely shaped character provided by members of the team.
I also created some characters and did some white boxing early on in the planning stages of development.
During my internship I would rotate through various student game developers projects . Acting as a freelance 3D Generalist Artist doing a wide array of tasks such as creating game props, characters, environments , rigging, animation and texturing which meant I had to quickly adapt to the drastically different styles and slightly altering workflows. I worked with other hired Artists in teams to achieve our goals on time.