Sean Wade
Sean Wade
⚡ 3D Artist at Gamar(London) ⚡
London, United Kingdom

Summary

3D Artist with a background in Character Sculpting/Modelling and Animation for Games.

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Skills

Art DirectionCharacter ModelingDigital SculptingEnvironment ModelingRiggingTexturingCharacter AnimationPBR Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
UVLayout
UVLayout
Marmoset Toolbag
Marmoset Toolbag
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Photoshop
Photoshop
3DCoat
3DCoat

Productions

    • Video Game
      VERA - World of Mystic
    • Year
      2022
    • Role
      3D Artist/Animator/Rigger
    • Company
      SILENT BARK GAMES LTD.

Experience

  • Lecturer at Middlesex University
    London, United Kingdom
    September 2022 - Present

    Teaching Industry standard tools, techniques and practises.

  • Guest Speaker & Technician at Middlesex University
    London, United Kingdom
    September 2021 - September 2022

    Teaching Industry standard tools, techniques and practises.

  • Art Director & 3D Artist at Gamar
    London, United Kingdom
    November 2018 - Present

  • 3D Artist at Digital Shoguns
    London, United Kingdom
    January 2018 - May 2018

    I built Props and environments for animations and games.

  • 3D Generalist at Silent Bark
    United Kingdom
    April 2015 - December 2016

    Each week I would create and animate a uniquely shaped character provided by members of the team.

    I also created some characters and did some white boxing early on in the planning stages of development.

  • 3D Artist at The National Film and Television School
    Beaconsfield, United Kingdom
    January 2015 - January 2016

    During my internship I would rotate through various student game developers projects . Acting as a freelance 3D Generalist Artist doing a wide array of tasks such as creating game props, characters, environments , rigging, animation and texturing which meant I had to quickly adapt to the drastically different styles and slightly altering workflows. I worked with other hired Artists in teams to achieve our goals on time.