My role as one of the 3D Artists working on this project was to work closely with another 3D Artist who was hired under the same tasks as myself, as well as co-ordinate with developers to get the assets into the game without any bugs or errors. I created prototype game assets, created a basic custom rig for all the characters and animated all the uniquely deigned characters created up to the point of the end of the contract. There are 16 Vera and over 18 NPC's which all had unique animations.
more information on the game and download
https://play.google.com/store/apps/details?id=com.silentbark.vera
Each Vera monster had the follow animations: Idle, movement, flinch, flinch heavy, dodge, block, Stun/stagger, death animation,close range melee attack, ranged projectile attack, taunt animation, overdrive charge and a unique special attack animation.
In addition to these animation each playable Vera monster would also have Idle animations for use during the non action segments of the game. These animations included idle animations that would show the Vera monsters mood and status.
Vera Air type Evolution 4 - Animation sample